Author |
Topic: Kayle Alden (Read 234 times) |
|
Kayle Alden
Peasant

member is offline

Chaotic Evil

Gender: 
Posts: 27
|
 |
Kayle Alden
« Thread started on: May 24th, 2005, 4:29pm » |
|

Name: Kayle Alden of the Water Stone Clan
House: House of the Sand Dragon Political House: House of Fire
Class: Nomad: Apprentice Fighter/Desert Ranger/Sorcerer
Weapons:
Glaive: A long spear-like weapon, with a curved blade that takes up about 1/3 of it’s length.
Falchion: A sword, which is essentially a two handed scimitar, with a curve that gives it an effectively keener edge.
Kukri: A heavy, curved dagger with a sharp edge on the inside of it’s curve.
Whip: A one pronged leather whip.
Race: Human (deep in historic lines there is Drow blood, but most of the blood has been thinned out since the Drow banished her great-great grandfather from the Drow Empire, since then her family has come to just call themselves human)
Alignment: Chaotic Neutral
Gender: Female
Deity(s): To Be Added
Height: 5’8’’
Eyes: Golden-honey
Hair: Sun bleached auburn
Skin: Tanned (giving a high contrast from hair to skin)
General appearance and air: Kayle is a young girl, but her appearance is much older than she seems. Her voice is old and almost wise, though she is hardly wise. She is stubborn and prideful. If she were to be described in one word, the word for her would be ‘Hunter’, it’s in her eyes, she only has one goal on her mind, and it’s to survive.
Kayle’s clothing consists mostly of beige light leather armour which covers almost every inch of her body other than her arms and her face, but her wool cloak provides protection for her arms in sand storms, and her scarf provides protection enough from the winds as well. In one hand she always carries her Glaive, while her Kukri and whip are tied to her belt with an assortment of water sacs.
She is always seen with her familiar, Sky, a light brown-white hawk who has become her closest friend.
For physical markings, Kayle bares the mark of the Rebel on the upper half of her right arm; a black tribal tattoo which she got against her mothers wishes. Another tattoo runs up her left shoulder blade; a red-orange and yellow tribal fire lizard; though this tattoo holds another side of her that she wishes not to tell outsiders of, especially those who are politically involved with the House wars.
The last marking she bares is a marking of the Drow on her left hand, which she always wears her hawk-glove over.
Character History: I was born a novice fighter in my tribe in the Desert Badlands; the Band of the Water Stone. I grew up in a small family, my mother, father, brother and I, along with my hawk, who was given to me as a gift when I turned 13. My mother had always told me that I have a power with sorcery, but I do not believe her words, for the only magic I can create is the wind from my Glaive in the heat of battle. Though, even then I am not of the greatest skill with my weapons.
On my seventeenth cycle, it was my day to become a full member of the Water Stones. My brother and I were to go off into the dunes and slay a Sand Dragon, the inanition into adulthood. On that day my brother gave me his stone, the mark of the Tribe that every man and woman was given after they made it through the inanition. He had told me that I would make it through the test, and he wanted me to have his stone, as a bonding between us. We were so close; he had stood by my side every moment, and was there when ever I was in need. It was on that day he was slain. And it was my fault… if I hadn’t have frozen in battle, if I hadn’t lost my nerve… he wouldn’t have died.
I failed my family that day, I failed my family and my tribe, I had failed myself. And the following night when I had managed to find my way back to our camp, I was banished from the tribe. My mother was crying and my father couldn’t look at me. I left into the dunes with my hawk and some supplies to last a week, even hoping that I may run into a Drow tribe along the way to gather some information about the Trade City, and arrive in Bytuse, and outside township.
I may not be the best of fighters, but with my Glaive, my staff, my whip and my Kukri, I can make a formidable opponent in my terrain, in my desert.
I’m neither fighter nor rogue. I’m a nomad; and all I know is to survive,
…at any cost.
Familiar: Name: Sky Race: Hawk Appearance: Browns and whites. Eyes: Gold Familiar Bonus: Increased Senses: Sight & Hearing.
|
|
Logged
|
Survival; it’s all I’ve ever known…
|
|
|
Kayle Alden
Peasant

member is offline

Chaotic Evil

Gender: 
Posts: 27
|
 |
Re: Kayle Alden
« Reply #1 on: Jun 3rd, 2005, 8:58pm » |
|
Kayle's soon-to-be Goddess:
Lolth
Symbol: Black spider with a female Drow head hanging from a spider web. Alignment: Chaotic Evil Portfolio: Spiders, evil, darkness, chaos, assassins, Drow Domains: Chaos, Drow, Evil, Darkness, Destruction, Spider, Trickery
Lolth is a cruel, capricious deity who is believed to be insane by many because she pits her own worshipers against each other. Malicious in her dealings with others and coldly vicious in a fight, she covets the power given to the deities worshiped by the surface races. She can be kind and aid those she fancies, but she thrives on the death, and destruction, and torture of anyone, including those of her own worshipers, that have displeased her.
Lolth�s church promotes the superiority of the queen of spiders over all other beings. It is responsible for the perpetuation of the evil rumours and fear the surface elves hold for the Drow and their deity. Even Lolth�s most devout clerics hate and fear her, worshiping her for the power she grants. In most cities, her clerics control the noble houses and thus the cities themselves. Her clerics act as the rulers, police force, judges, juries and executioners of their society. Their cruel and capricious acts are designed to keep the citizens in fear of them and hateful of all outsiders.
Clerics of Lolth pray for spells after walking from a trance or before retiring to trance. Her clerics are always female. They practice monthly sacrifices of surface elves, preferring to perform them on the nights of the full moon to offend the Elven pantheon. Other private church ceremonies take place behind closed doors in darkened rooms with no males present, while the public ceremonies allow a mix of genders. Lolth�s clerics sometimes multiclass as fighters or sorcerers.
DOGMA: Fear is as strong as steel, while love and respect are soft and useless. Convert all nonbeliever Drow. Weed out the weak and the rebellious. Destroy all impugners of the faith. Sacrifice males, slaves and those of other races who ignore the commands of Lolth or her clerics. Raise children to praise and fear Lolth; each family must produce at least one cleric to serve her. Questioning Lolth�s motives or wisdom is a sin, as is aiding nondrow against the drow, or ignoring Lolth's commands for the sake of a lover. Revere arachnids of all kinds; those who kill or mistreat a spider must die.
© Dungeons & Dragons Forgotten Realms
|
| « Last Edit: Jun 3rd, 2005, 9:04pm by Kayle Alden » |
Logged
|
Survival; it’s all I’ve ever known…
|
|
|
|